<?xml version="1.0" encoding="utf-8"?>
<article>
  <title>STORYBOARDING AS TEACHING PRACTICE AND ASSESSMENT TECHNIQUE IN TEACHER TRAINING: A SURVEY STUDY</title>
  <slug>storyboarding-as-teaching-practice-and-assessment-technique-in-teacher-training-a-survey-study</slug>
  <parent>
    <title>Volume 3, Issue 1</title>
  </parent>
  <post_type>
    <title>Research Article</title>
  </post_type>
  <year>2021</year>
  <volume>3</volume>
  <content><![CDATA[<p>This study investigated in-service teachers’ instructional design performances in designing storyboards for Serious Games through some tools and planning procedures crafted by the team of Erasmus+ project Ecological Learning and Simulation Environments in Higher Education (ELSE – 2018-1-IT02-KA203-048006). The ELSE project was promoted and coordinated by Universit&#224; della Tuscia (IT) for the span of the past three years and included a consortium of ten universities, among which IBU (N. Macedonia). As part of a flexible toolkit to be used by academic tutors to design and deliver lessons, one of the Intellectual Outputs envisaged the production of a digital editor (ECORE) for the creation of learning games (Serious Games) to be destined to academic teaching environments. The experience carried out during the ELSE project has inspired a related yet more specific issue connected to the pre- and in-service teacher training initiatives organized by the Tuscia partner: i.e., could storyboarding be adopted within an effective teaching practice and as a learning assessment technique in teacher training? Significant indicators and qualitative data, supporting a subsequent structured research project, were collected through an explorative survey conducted on in-service teachers engaged in a Training Course for Special Needs Teachers (SNT), in the A.Y. 2019-20. After playing a Serious Game created by the project team, this group of 40 teachers produced storyboards to simulate further typical school situations at all levels. The analysis of their products revealed a relevant educational potential for the practice of storyboarding as a teaching/learning strategy and provided practical indications in favour of the research hypothesis.</p>]]></content>
  <references />
  <keywords>INSTRUCTIONAL DESIGN, SERIOUS GAMES, STORYBOARDING</keywords>
  <date>2021-06-30</date>
  <url>https://tefmj.ibupress.com/articles/storyboarding-as-teaching-practice-and-assessment-technique-in-teacher-training-a-survey-study</url>
  <issue>1</issue>
  <pages>110-116</pages>
  <language>en</language>
  <license>CC BY-NC-ND 4.0</license>
  <license_url>https://creativecommons.org/licenses/by-nc-nd/4.0/</license_url>
  <pdf>https://tefmj.ibupress.com/file/136/41.pdf</pdf>
  <title_alt>/</title_alt>
  <content_alt><![CDATA[<p>/</p>]]></content_alt>
  <authors>
    <author>
      <first_name>Patrizia</first_name>
      <last_name>Sibi</last_name>
      <affiliation>Università della Tuscia, Viterbo (Italy)</affiliation>
      <corresponding>true</corresponding>
    </author>
  </authors>
  <journal>
    <title>Trends in Economics, Finance, and Management Journal</title>
    <issn>2671-3357</issn>
    <eissn>2671-3365</eissn>
    <publisher>Balkan University Press</publisher>
    <url>https://tefmj.ibupress.com</url>
  </journal>
</article>