<?xml version="1.0" encoding="utf-8"?>
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/">
  <dc:title>STORYBOARDING AS TEACHING PRACTICE AND ASSESSMENT TECHNIQUE IN TEACHER TRAINING: A SURVEY STUDY</dc:title>
  <dc:title>/</dc:title>
  <dc:creator>Sibi, Patrizia</dc:creator>
  <dc:subject>INSTRUCTIONAL DESIGN</dc:subject>
  <dc:subject>SERIOUS GAMES</dc:subject>
  <dc:subject>STORYBOARDING</dc:subject>
  <dc:description>This study investigated in-service teachers’ instructional design performances in designing storyboards for Serious Games through some tools and planning procedures crafted by the team of Erasmus+ project Ecological Learning and Simulation Environments in Higher Education (ELSE – 2018-1-IT02-KA203-048006). The ELSE project was promoted and coordinated by Università della Tuscia (IT) for the span of the past three years and included a consortium of ten universities, among which IBU (N. Macedonia). As part of a flexible toolkit to be used by academic tutors to design and deliver lessons, one of the Intellectual Outputs envisaged the production of a digital editor (ECORE) for the creation of learning games (Serious Games) to be destined to academic teaching environments. The experience carried out during the ELSE project has inspired a related yet more specific issue connected to the pre- and in-service teacher training initiatives organized by the Tuscia partner: i.e., could storyboarding be adopted within an effective teaching practice and as a learning assessment technique in teacher training? Significant indicators and qualitative data, supporting a subsequent structured research project, were collected through an explorative survey conducted on in-service teachers engaged in a Training Course for Special Needs Teachers (SNT), in the A.Y. 2019-20. After playing a Serious Game created by the project team, this group of 40 teachers produced storyboards to simulate further typical school situations at all levels. The analysis of their products revealed a relevant educational potential for the practice of storyboarding as a teaching/learning strategy and provided practical indications in favour of the research hypothesis.</dc:description>
  <dc:description>/</dc:description>
  <dc:publisher>Balkan University Press</dc:publisher>
  <dc:date>2021-06-30</dc:date>
  <dc:type>info:eu-repo/semantics/article</dc:type>
  <dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
  <dc:type>Research Article</dc:type>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>https://tefmj.ibupress.com/articles/storyboarding-as-teaching-practice-and-assessment-technique-in-teacher-training-a-survey-study</dc:identifier>
  <dc:source>Trends in Economics, Finance, and Management Journal; Vol. 3 No. 1 (2021); 110-116</dc:source>
  <dc:source>2671-3357</dc:source>
  <dc:source>2671-3365</dc:source>
  <dc:language>en</dc:language>
  <dc:relation>https://tefmj.ibupress.com/file/136/41.pdf</dc:relation>
  <dc:rights>https://creativecommons.org/licenses/by-nc-nd/4.0/</dc:rights>
  <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
</oai_dc:dc>